


If you accidentally pass over the structured career mode, you’ll find yourself a somewhat confusing path through 40 increasingly difficult but somewhat unfulfilling races, continually changing cars from race to race. Cars still kick up dust, spew smoke, and create cool little pixel-level sparks as they crash into things, but there aren’t any unexpected touches this time, and even the levels feel overly familiar. EA’s country funk influence has been replaced here with ill-fitting, not particularly impressive techno music that quickly loops as you play through the levels, and though there’s still plenty of rural scenery and grime, it doesn’t feel like it’s evolved much here. Unfortunately, Reckless Racing 2 doesn’t have quite the same energy or charm as its predecessor. There’s also a multiplayer mode where up to four people can play together over the Internet, though it wasn’t working properly when we tested the game.
RECKLESS RACING INC PLUS
As with the first game, Reckless Racing 2 is an overhead perspective racer, placing you in control of a car using forward and reverse acceleration buttons, plus two turning buttons your goal is to place first, second, or third in a series of single-player career or arcade mode races, gathering money to use for new cars and upgrades. The good news is that this follow-up is a single universal app, albeit at the higher price of the original HD release, so users needn’t buy two copies of the same game for their pocket and tablet devices. Over a year has passed since Electronic Arts’ release of Reckless Racing and Reckless Racing HD for Apple’s devices now developer Polarbit has released the sequel, Reckless Racing 2 ($5). We couldn’t get particularly enthusiastic about the adventuring here, but if you or someone you know would be thrilled to experience a 3-D rendition of getting chased by a dog or exploring an old ship, Tintin’s the right place to start. On the other hand, older kids and adults will likely find the slow pacing and light action to be a little on the sleepy side. Between in-game and intermission sequences, there’s enough dialogue and storyline here to entertain any young player, with only a little rough, Spielberg-for-kids-like edginess to keep Tintin from seeming too kiddie. Tintin’s strengths are in its graphics engine, which provides fluid, detailed 3-D art on any-sized iOS screen, and its combination of solid narrative audio content and a storyline. Later in the game, you can control other players, as well. Walking, scaling buildings, running, and stealthily sneaking around are handled with a virtual stick and on-screen buttons manuevering Snowy through tight spaces and occasionally tapping on screen to avoid timed dangers breaks up the action. Based upon the recent movie, this completely three-dimensional adventure game is akin to a light PG, tween-friendly version of Metal Gear Solid: you start by alternating between controlling a boy named Tintin and his dog Snowy as they wander through detailed 3-D environments, collecting coins and puzzle pieces. Of these games, Gameloft’s The Adventures of Tintin – the Game ($5) is certainly the most ambitious.
