
It is possible that there’s some miscommunication there. Buckle up.įirst and foremost, I think it is important to note that this particular quote is coming from Ion Hazzikostas, who is the game director, not from the narrative designer, Steve Danuser. Thus, today I’m going to explain why this is a big deal, why this hurts me, and perhaps more importantly, why it’s fundamentally a repudiation of every “wait and see” attempt that Blizzard has attempted regarding its overarching story over the past several years. But maybe some of you aren’t writers or just don’t see why this is such a big deal. To me, as a writer, it is bracingly self-evident why this is such an enormous problem. But, the specific details of the twists and turns the story is going to take, who the bosses in the raid are, even some of the major narrative moments that we’re going to see play out in the coming weeks are things that came together at the end of last year, and the beginning of this year.” “We had the sense that players would be contending with Sylvanas for a while now, that they would be delving into and learning more about the nature of the Maw, and the Jailer’s power in this first major content update. If you missed the specific line, I’m just going to quote it again from the post itself so we’re all on the same page: Like, this was the sort of hurting that doesn’t go away it just sort of roils in your gut and leaves you gently weeping in the bathtub for far too long after you’ve already drained all of the water out.


So the most recent roundup of interviews with World of Warcraft’s staff deeply hurt me on a fundamental level.
